Then I painted a mask to control some effects like the drippings.
Added a cracks image and the buble stone image as a displacement.
The rendering uses Global illumination. I use a gradient for now in the background to enhance the illumination.I have to paint the human skin texture for both the baby and the mother. I took some picture as references and projected part of them on my models. I don't need to paint the whole body as only a part will be visible.
The important part in skin rendering is the Sub Surface Scattering known as SSS. Modo SSS is fast. No, I mean REALLY fast! I won't go too much into details here but basically I created a redder version of my skin color and used it in the SSS color input. Here is a little test.
And here are the settings. Notice that I added a bit of anisotropy to the skin specularity. I feel this gives the glossed aspect that the skin shows under the incident light, a little bit like satin.
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