There is no need to paint the plants where the statue is blocking the view. Let's try to save memory!
Which gives us from the camera point of view?
I made a bench and painted it with some old cracked paint. I've chosen a red texture but will change it later for white as the red is way too noticeable.
Here is a test render with some SSS on the Aralia leaves.
I add some Ivy on the pedestal and on the foot of the statue.
Putting things Together
I'm going through my check list and render everything in multi pass.
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Base render (hdri image used for rendering instead of the full 3D background)
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Ambient occlusion: to be used in multiply mode to darken the grooves of the geometry and bring out the volumes.
- A licken pass: to be used in post with a painted mask on a few areas (mostly north receive moss I believe.)
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