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Making of the Mother Love
by Marc Hermitte, Switzerland


- A mask pass for the extras dripping effects


- A mask to control the flesh apparition. Made with a point light as the only light source. No radiosity.



- A human skin renders.



- A Depth channel (Z buffer) to be used in post to add depth of field.


And the effect of those layers in the final image:

- Basic render with the background and the Ivy added



- The mask layer is used to control a dirt texture.



- Added the human pass controlled by the Point light pass and painted out a few things like the hairline, added direct lighting on the face and chest.



Here is the final result with depth of field. As a rule, when you need to "brighten" (like specular pass, reflection pass, direct lighting etc.) use a screen, soft light, lighten, linear dodge blending mode. When you need to "darken" (ambient occlusion pass etc.) use the multiply or darken mode. Overlay does both (darken where it’s dark and lighten where it’s bright).




I hope you enjoyed this making of. If you feel that some points which is not clear enough, please send me a message at: info (at) digitart.ch and I'll answer to you as soon as I can. Thank you for reading!

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