In the environment slot you need to load your hdri reflection only. That´s it. Now it´s time to use your probes in max and create a material, that gives us the same reflective sphere on the image after rendering.
For this, we load our silver reflective sphere, that we have photographed with our bg image into our viewport. Open the Material Editor and load the probe as Bitmap. Get sure, that you load it as Environment and for the mapping type choose Screen.
Now load the first probe into our Environment Slot (shortcut 8).
To see this image in your viewport, you have to make the following settings.
Now we need a reflective material, that will match our chrome sphere after rendering. I used the following settings.
Because you have 100% reflection, you have a mirror effect, and you can see the environment from our hdr image. And this reflection we have put into the Reflection channel in the GI Environment. And this reflection again we want to match with the real life reflection we photographed.
To render the reflection perfect from the viewport, you have to position the 3d sphere on the right place. Create a sphere, and rotate your camera (not the sphere) to get the same angle of the image you can see in the viewport. Just try it free. If everyting is set right, the image looks like below.
Add the reflective material to your sphere and click render. Now, you should get the
following result.
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