| |
How to create a Sci-fi scene - Making of Primateran by Tamás Gyermán, Hungary
After finishing the textures I was working on a light-setup, with- and without textures. Because of the high poly count I had to render each ship separately, that means each ship is a single C4D-File.
Only the Light-Setup is the same but I have to take care with the ships angle, and the Sun position. I've used a Main Light (acting as the Sun) for the Light-Setup and 3 Infinite-Lights with Sun Mode, furthermore there are light-sources in front of the ship and on the left- and right side of the Ship.

The Ships were rendered to PNG with Alpha-Channel, in the render-settings I’ve used Global Illumination and Ambient Occlusion, GI is in the RAW File, AO in a different layer.

The dongle tool was used to delete the not needed AO Parts and to brighten the window areas of the Ship, the glow effect is "hand-drawn" it's just another layer that i've put over the original ship image, I drew it with an Alpha-Brush. The booster engines were done the same way.
After finishing the first Ship in the final scene, i started too built up the composition. First of all I’ve taken a high-res Globe and cloud picture, after that I’ve placed some fog over it, simply by combining the "visible light" (hand drawn fog) with some noise, comets were also needed. The Nebula parts were added later on into the Picture to highlight the ships from the background.
The Globe was placed on the opposite side of the ship direction, the sun beams were placed behind the globe, the atmosphere of the globe was done by simply drawing some areas with an Alpha Brush, i've blurred out the globe edges to achieve a more realistic atmosphere.
I had to do a lot of color corrections to get a more bluish / greenish globe surface. I've duplicated this layer and lowered the intension to use it as a cloud layer, and then I duplicated it again and twisted it a little bit, to get the clouds appearing on some other areas, some areas were faded out, to achieve a more realistic look (higher and lower cloud layers).
After this step the half of the Image was done, then I’ve started to create more ships, first I modeled 2 bigger ships, took them in position, rendered them and put them into the final image as a Triangle Formation. The fighter ships were duplicated and placed to 3 different layers and blurred some of the ships out.
The fighter booster line is simply a Alpha Brush, formed with the Smudge Tool. There is also a "Spiral-Formation", to get a better feel of the "space" among the ships. The ships on the Left side are in the same Formation, targeting the left arm of the Space Station. The rear part is an "expletive-part" consisting of the comets, the base ship and the two "resource-carriers". They are in free position aiming the Meteors

|
|
|
|