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![]() I created eyelashes and a wet layer for the eyes. For the eyelashes I selected an edge loop around the eye, created a spline from it and pressed the “Add hair” button.
Rendering and Post Production The render with Vreel skin shader and displacement took about 4-5 hours (1h30min without displacement). I rendered the hair and beard in a separate pass and composed both in Photoshop. Further more I rendered an Ambient Occlusion pass and multiplied it over the picture. I wasn’t happy with the way the eyes looked, so I copied parts of an eye photograph over the image. I finally did some color correction, applied Gaussian Blur to simulate DOF and added a grain layer. Here is the final image. ![]() ![]() Thank you for reading my “Making of”. I hope it was any help for you. For further questions you can contact me any time. Keep on rendering! Related Links Non-Physical Subsurface Scattering: http://www.lamrug.org/resources/skintips.html SSS Skin Tutorial: http://www.lamrug.org/resources/doc/sss-skin-tutorial.pdf |
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