CGArena Graphics and Animation Portal  
   
   
blank toppline blank
 


Making of Call It by Ed Lester Reyes Portfolio: 3delestre.cgarena.com


My approach in rendering the coat is similar to what I do to the face. I point out the outlines, enhance the details and then apply erratic airbrushing and pointillism techniques to add realism and to make it look like fabric, so there must be a combination of strokes. Trust your instincts.

fabric

coat details

It's basically done by then. But I cannot help it. I have to enhance the final image and make sure it looks good and convincing. I study the reference photo carefully for the last time and look at the image I made. I then point out the areas that need to be worked on and work on them until I'm sick and tired of looking and working on the image. When I feel it's done. It's done.

final image

For the background, I render a simple scene in Maya using Mental Ray. The rendered Image is then applied with Gaussian blur set to 7, incorporate it with the artwork, put an all white layer on top of it, set the fill to 5% to add a washed up photo look and then I now have my digital artwork. Call it. Thank you!

background

3d background

final call it image

Rating:
59.0
256 votes
1 2 3 4 5
Bookmark and Share

Page 1 | Page 2 | Page 3

 
 
 
 
blank blank
   
  Copyright © 2006-2010. All Rights Reserved