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I started this project with quick doodle. The idea was to depict the derelict demolished city inhabited with living zombies. I decided to draw a big square surrounded with houses and a part of a blasted bridge. Such a broad space allows nice location of different characters, objects and other stuff.
I drew the doodle in gray-scale mode, which further facilitated with application of photo-textures.
Next stage of work was the search for references (I'm extremely fond of cgtextures.com resource, which features plenty of good photos of excellent quality on nearly every topic). So I picked up some photos which best fitted the idea of the work.
For multilay I used 40-50% transparency. At that stage I didn't use contrast or levels, since the main thing was to grasp the composition and balance of large-scale objects.
Further I concentrated on textures and details of the work: billboards, garbage, blasted bridge... All such things appear along the way. To maintain creativity keep checking references and noticing fancy nuances.

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