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Making of Drows Vs Goblins by Alexey Zaryuta, Ukraine

Drows vs Goblins

Setting the Task - My work on this painting had started from my chief setting me the task. It had to be a marketing painting for our World of Battles gaming progect. The task was to draw a scene of a battle, where goblins flee in panic from drow cavalry which pursues them.

Rough Sketch - Often I start my work on a painting from a small rough sketch on a piece of paper or in Photoshop (in low resolution and without layers). Generally I prefer the paper. It lets you delve into the plot, scene setting and composition deeply, without being distracted by technicalities. The resulting drawing doesn't matter much, what matters is the possibility to think the work out, without details and fine points. You are having a "bird's view" at your future work. Often, this results with drawing some obscure scrawls which are only understood by myself.

Exact Sketch - When I have the plot and scene set, I start the next stage - the Exact Sketch stage. I'm calling it Exact because, as a general rule, I do not change it during the following work. It is a very important stage of my working process. It allows me to complete the plot, scene and setting before detailing colors, shadows, highlights and reflexes during rendering stage.

I only finish the Exact Sketch when I'm fully satisfied with the result. I've made a rule: the fuller and better the exact sketch is, the simpler and easier the following work will go.

I create a white background layer and a transparent layer above, on which I draw the sketch with a pencil tool. The resolution should be set about 2-4 times more than the resulting work needs.

I like Photoshop especially for its Lasso and Free Transform tools. When you have drawn some object or character, it can be scaled, moved or rotated easily, for better composition. I rotated the sketch counterclockwise to make it more dynamic. Here's the result:


sketch

Global Color Gamut - It's time to define a color gamut of the whole picture. Usually I just take a big brush and start to paint the background layer. No details, just colors. But this time i've cheated a bit: I happened to find a painting with amazing colors which would ideally work with my painting. So, I took this picture and put it into lower level; then, using Eyedropper tool and a brush, I've dabbed it until all details were painted over, leaving just colors:

color gamut

After that I've merged the layers in one and started rendering.


Rendering - To motivate myself, I start from rendering the goblins on the foreground. I like the result.

rendering

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