Making of Twisted Mind of Puyuh
by Leong Wan Kok, Malaysia Web: www.1000tentacles.com


The Journey Continues

Make full use of the layering function. (Create layer by typing “ctrl + shift+N”) This is most advisable as you can always return to that layer and make changes if need to. Bear in mind that the more layers you have, the heavier the file will be. You need to balance it out. Merge selected layers by “Ctrl+E”.

Change the brush’s size by exploring the brush list. Call out brush (type “B”), control the diameter by “ ] ” increasing; “ [ ” decreasing. Remember to save your files constantly and do back up.



Texture Mapping_01

This is one of the fun parts and challenging process. To give the painting a unique rusted look, I choose a rusted metal texture as my base. Open a new layer, paste the texture in, and set the layer mode to “multiply”. Decide where you want to map the texture. Move and scale the texture to the right size. Make sure the texture size is relative to the painting, or else it will look out of place. Delete the areas you do not need (the texture). Once nicely mapped, change the texture’s opacity. Adjust brightness/contrast to the texture. Erase the hard edges of the texture by using eraser tool, or “E” to call it out. Make sure it looks subtle and merges well with the painting.


puyuh mind

Color Expansion

I usually keep on painting one character until it’s done. I feel comfortable seeing the characters take shapes one by one. This is my preference. As usual, “ctrl+shift+N” to create a new layer to paint on. Toggle between “normal” and “multiply” for layer mode. For the shadow, I go for “multiply”; for detail and new coloring, I go for “normal”. Try these out and you will get the feel of it. My habit is to always start with coloring the characters first, and then move on to background.

puyuh full

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