Hi, as a short introduction, before I start explaining the process for Spellweaver, would like to talk about some aspects that are very important for me when approaching a project.
In the first place, what is the key to get a good result? From my point of view, the total security in the idea and the confidence in the form of expression through our style and the various tools at our disposal. That is to say, if we have very clear the one that and the as, we´ll not fail. During maturation of the concept we should be concentrate totally on the idea that we want to transmit, that way through our form to work we can take advantage of it to the maximum, at the end, how to get that image creative, original and impacting.
The best thing is to liberate our imagination before start, and a good way to break the ice is making some thumbnails. We can create small sketches of the main idea in our heads, make ten or fifteen if it is necessary, the purpose is to have clear what you want, although initially it´s only a scheme based on large stains and direction of light, but it will never be a lost of time. With this, the important general elements like composition and light should be clear, both are perceived first by us, interact constantly and will be crucial from the beginning to the end of work.
Second point, the organization of work. With time and experience, each author acquires a style of work, a way to establish the steps to carry out their picture, learn from others artist, read tutorials etc. The main thing is this method should be as seamless as possible and the best use of time. Ultimately, the method that facilitates us the work, not complicate it and make us go back and forward. There are so many ways to work; at final the most important thing is use that each one can be the most comfortable and productive in our style.
Keep in mind that an organized system does not mean we operate like a computer: "rendering". We know we make a creative process, and the way of work we choose should not cause us to lose freshness, agility and dynamism.
For this project I´m going to represent a sorceress using the power of nature. She will be located in a clearing of a forest, levitating and starting to throw a spell. Having this idea clear, I should know what the point of interest is, what the secondary's are or how I want to express the action figure, the pose, the gesture of the face and hands, and the light from the scene. From there, I should make a correct composition.
Already I've done a few thumbs and I have chosen one. Now we should be strong and be convinced from the start. As I mentioned, is the key to the rest of the work. So if we are insecure, it could hinder until the end, erasing and redrawing unnecessarily. This does not mean that the sketch cannot vary. Of course, we can make mistakes, but the overall concepts should be stable always.
Before I begin, apply noise and gesture in the background. It helps me to generate textures later and a good base for light therefore provides a good foundations. Next, I transfer the sketch in to a new layer resizing. You see now, I already have completed my base of the composition. Start with an axis to place the figure and use an action line through dress to the face. To get more dynamism and strength, I use the sides of the dress like assistants. The sorceress´s hair helps me to compensate the weight of the composition because her dress is very strong in the bottom. Now, I check if it works as I had in mind. For example, I move the main axis until I'm happy with the inclination, in the same way module action line and subtract protagonism to the other elements that should be in the second plane.