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Hi, my name is Akim Fimin. I’m working as a matte painter, web designer and retoucher. I want to share with you, guys, the W.I.P. process of creating one of my recent works called “Zippo”.
First of all I’d like to say the few words about this work. The process of its creation was built on short brief which said that it should be the man on the motorcycle, who stands on the roof of the building and there should be abandoned city in the background. The mood of the image should look like “I’m the legend” movie with everything overgrown.
Idea and sketch
So, I started to draw some sketches. I wasn’t happy with the client’s idea about the motorcyclist who standing on the roof, because the first question will be: why the hell he is there and what’s the point of it? I realized that it definitely must be the height behind the man and it should be the big abandoned area, so after few drawings I decided to place motorcyclist on the destroyed bridge. It was a great solution for me. The same composition but more self-consistent look, so I started to work on the draft.
Draft
The process of creating this work can be divided in three main parts. First is the city (background part), second is the bridge (midground-foreground) and third - the motorcyclist. I started to find some good references for the draft. I took one of Singapore cityscape images as a base reference.

Then I spent the lot of time for searching the motorcyclist and, at the end, I was very very lucky to find Damian Iglesias Perez portfolio. One of his shots (with guy on Harley Davidson) was taken as a base for my work.
The easiest way to get the proper bridge was to create it in 3d application. I used Luxology Modo to create the model of the bridge. I rendered out few passes which helped me to make the bridge photorealistic at the final part of my work. First - Global Illumination poses (top-right on picture) usually help you to make all shadows of your render more real and deep. You can simply place it on top of the layer with your render in Photoshop, the switch layer mode to Multiply and then set the layer opacity as you like. Second – is Surface ID (low-right). It allows you to select the different parts of your image according the materials at your object. It's a very helpful feature which helps you to not waste much time when you paint over your render.

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