Pianist: Since my character will be seen with special pose, I didn't use any photo reference and even I didn't add details until the final pose("sometimes it's good to create a character without reference to judge your skills"), so I started building the character from box, when I finished I didn't pose it immediately, I switched to model other thing (" well it's very useful to take a break for having a fresh eyes"), when I come back to my character I found many mistakes, I've take a quick render, I bring my rendering image to Photoshop and I start adjusting the right shape using liquefy tools and different other tools (" this techniques is very useful for fixing bugs"). When I felt satisfy I come back to my model and I start fixing and adjusting very fast referring to image that I've treat it with Photoshop, after I've map/texture it and I rig it with biped using skin modifier, and when I pose it, I export it to zbrush, I subdivide it five time for adding more detail, using different brushes and even I used projection master to have a good skin. After I bring it back to 3ds max with Normal map.

Bed Cover: I didn't want to use cloth modifier, because I knew that I'll have unwanted result, especially in my case, so I create a box I deleted some faces, with cut tool I draw some line for the guideline of details and I use endedloops tool of polyboost, I move up some polygon to have a desired detail, after that I exported to zbrush and in the projection master I use deco brush, I love that tool it gives me nice wrinkle. Here is my technique in creating wrinkle in 3dsmax with Polyboost.
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