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Rope: This was very easy, I create a long cylinder, I modeled it a little bit with extruding/chamfering/moving the edge loops and I applied the twist modifier; to pose it around the neck and for making a good node, I draw a line that it'll be a guideline, I apply Path deform (WSM) to my cylinder (the rope) and I picked my guideline. Of course, I played a little a bit with parameter of that last modifier, without forgetting to click in “move to path”. ![]() About the other stuff like table and other thing, nothing special, all were modeling from box as I explained previously. |
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Copyright © 2005-2007. All Rights Reserved | ||||||||||||||||||
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