Making of Parthenon
by Marco A. Delgado, Spain


In order to create the architraves we make 7 rectangles, of a width similar to the existing space among the columns. We make a double line of architraves.

When selecting them, we proceed to their duplication and a 90 degrees rotation, and we get the lateral line of architraves. We make it for both sides of the Parthenon.



The metopes are made with cubes, alternated with more detailed cubes, the triglyph. We made a small plane polygon, which we cut it in a series of steps, after an extrude we get the triglyph.

We place them in the laterals of the Parthenon, placing some hollows according to the reference photographs.



To create the platform in the base of the columns, we make a cube scaled in (Z) for the groups of 3 stylobates. We multiply a scaled cube in (Z) as far as the end of the columns. We do the same for the laterals.

For the cornice we use the Linear Curve tool. We created the stepped profile and we made an extrude along axis (Z), of the same size that the triglyph. We duplicate them in axis (Z) as far as the end of the columns.





The pediment is created with subdivided and modified cubes by means of booleans operations. It is necessary to scale them to create the triangular shape of the pediment.

We will place some objects of the cornice in the upper part, according to the reference photographs.


For the objects of the foreground, we take one of the columns created formerly and we cut it to make it smaller.


Textures

This model is very easy to texture. We only use cylindrical and cubical projections. For the columns we use a texture created in Photoshop combining several marble textures.


The rest of the objects have different textures applied in a cubical projection. We have used various marble textures to get a different aspect for every block, varying the size of the texture and rotating the angle.


We made a bump layer for every object with these textures.




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