Making of Parthenon
by Marco A. Delgado, Spain


Illumination and Render

To illuminate the scene I have removed the light of the scene and the ambient is black. I have placed one spot light in front of the Parthenon, slightly yellow, projecting heavy shades.


To give a greater realism I have used the option Final Gathering. I have also added an environment shader, which is a HDRI image.

These are the values:


I have also added a Pass of Ambient Occlusion to obtain more realism and contrast. Finally, using Photoshop CS2, I have varied the colour, the brightness, the saturation and I have added some grain. Many thanks for reading.

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