Modeling of 2nd Dragon: Since I knew my scene wouldn’t be that simple so I decided to make another character to put into the pose. After some decisions and test I made another dragon, but not that big: a baby dragon, which honestly took my little more time than the big one.
Lighting:
For the lights I put 2 Sky lights one with “use scene environment” and the other with “sky color”. Both with different multiplier values, and in different positions.
Then to make the shadows seem better I used the target directional light with “ray traced shadows”.
The trees that project the shadows were hidden so I couldn’t see them in the foreground.
Materials:
For the environment I made a simple gradient map in the diffuse channel.
For the materials of the 2 dragons I used a “Top/bottom” material. For the other things I made textures or just put simple maps I already had.
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