The Redline of Dragon Walk by
Baiculescu Ovidiu Nicky, Italy


Rendering: The renderer I selected in the end was Mental-Ray with Global Illumination and Final Gather on. During the modeling u always have to make a lot of rendering tests to see if the scene gets to complicated or heavy and to decide the camera angle adjustments. After a long time of rendering tests I decided the camera settings and I was quite sure I would render it with V-Ray renderer, but I had some serious problems with the projection map (because I wanted to use a projection map instead of real trees which could project my shadows) and other materials that I used maps (for example the ground, I wanted to put a displacement map which V-ray couldn’t render it) and that’s why its really important to be organized so you know exactly what to do in what moment.





Advice: After finish your modeling then do the other things like: choosing the renderer, texturing, environment, lighting. I didn’t do the exact thing that’s why I lost a lot of time on solving problems that I could’ve avoid in 1st place. Anyway making errors is human, and that helps us.

An important thing is that when you compete in such challenges you always can reach a good result, because all the participants follow you step by step and tell you what to do or not to do. I think it’s a great thing challenging, because you’re against time and that gives you the “input” of what and how to organize your work quickly and make it look nice.

Hope you have enjoyed these little make off and if you need any explanation just contact me.




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