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Making of Aramaki, Section 9 by David Arberas Recondo, Spain Web: www.cgdavarb.com


In order to finalize the texture I superficially painted with a brush “standard”, a very soft and close to a color of human skin. The rest of the objects I painted with a base color and tonal range just try to put them in and playing a bit with the color palette. The next step was to open the UV’s, Modo 302 having a powerful tools for this. From ZBrush export each tool on its lowest level of subdivision to import in modo 302. Once you open the UV’s, which took me about 10 minutes (now I understand that I said “powerful tools for this, no?), I went back to the matter. Obj in ZBrush to transfer UVS every tool at its lowest level of subdivision, and thus able to transfer textures polypainting created with the “texture> col> texr”

texture

Shading, Illumination and Render - This part is done entirely in XSI and I must say it is the most rewarding because it is
where you begin to solidify and enhance the results of the work, which I enjoyed very much.

For the skin shader I used the FastSkin after obtaining the textures in Photoshop. Layer “diffuse” is the texture as you have painted, “epidermal” gives texture Desaturation and “subdermal” saturating it. “Back to scatter weight” is a black and white texture which indicate where the white color is more pronounced the translucent effect of subsurface scattering, in this case, ears and nose. All other materials are “phong with values adjusted to speculate.


In the area of illumination light used for soft shadows. I wanted the left side had a bluish hue and in right a yellow hue, as they are complementary colors and composition tend to give very nice results. Configured to render an image at a resolution of 1920x1080 pixels, and the lowest possible aliasing.


shading

Post - Production - The last step was to finalize the details in photoshop, so I took a texture of the wall to adjust the levels and put a gradient from blue to yellow (left to right) over and playing with blending modes and opacity according to my liking. Then I added a bit of noise and placed as a background image. To make the picture more interesting, I added a little blur in the silhouette of Aramaki and trim the image to a square format to play around with the image composition. Don’t hesitate in sending your comments.

final

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