Hi, my name is Ivan and I am from Spain, right now I am taking a 3D animation and special effects course. Well in this tutorial I am going to share with you the process of my model “Pink Converse”, or at least I will try, since this is my first Making Off ;).
I am really happy to be doing this Making Off, and I thank CGArena for this opportunity.
Let’s get started! I used Autodesk Softimage and Photoshop for this piece. I decided to make a pair of tennis shoes because I am in the process of making a little girls model, and this model needed a shoe.
Well I guess this is the tricky part, at least I do, I don’t know where to start. After searching for some reference images we are ready to start.
I started by modeling the sole model from one polygon, and I shaped it to the form point by point, with a low poly count, since the sole would give the form to go up and model the rest of it.
After I had the basic form done, I started deforming it by its sides, that’s because I didn’t want to use any displacement or normal maps.
Once I had the full geometry finished, I started detailing it very slowly; the first detail I added was the holes for the shoe laces.
For the details, I created the holes using the reference image than I selected the polygons where I wanted the hole to be and used “Inset Polygons”, I had to add a lot of edges to make the holes look good.
After creating the holes, I created the metal piece that covers them, me create a “Torus” and delete half of it, and I modified it a little bit to make it similar to the ones in the image. Make sure you have enough subdivision so you don’t have to smooth it. I copied all of the “torus” as an instance of the original so it wouldn’t consume a lot of memory.