Making of Eternal Flame
by Enrique Parietti


Render

The rendering was split to 5 passes to optimize rendertimes as much as possible, since the scene in its entirety (textures, reflections and ivy leaves) ate up a lot of system resources.
These passes were prepared and rendered individually of each other to later be composited together in Photoshop, and thus achieve the final image.

There were the following passes:

- Default_Pass: The main pass, which contains all the main scene elements, including shadows and specular highlights, but no reflections.


- Reflective_Pass: Only reflections.


- AO_Pass: Ambient Occlusion.


- Volumic_Pass: The volumetric light.


- Leaves_Pass: To enhance the sense of depth in the scene, I modeled some tree branches and to its leaves I applied a material similar to the ivy. Then later I prepared the pass and rendered this element on its own.



Apart from compositing the passes together, there were no further enhancements or retouching made in Photoshop. Here's the final image, hope you like this and don't hesitate to send me your suggestions and queries.


Artist's Portfolio: epar.cgsociety.org/gallery



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