Making of Darkness Monster
by Steve Jubinville Web: www.sjdigitalsculptor.com


Darkness Monster Head and Helmet Unwrap


When my model is done , I like to unwrap  every  part of my model before starting  with  Zbrush.  A cool trick:  I like to unwrap the pieces with UvLayout and Unfold 3d.




Darkness Monster Body UV's Unwrap

The important thing to remember about the Uv's, is to make sure every square on the character  is equal. This step makes the texturing  part easier. If you work like that, no texture scaling will be nessesary after this step.




Darkness Monster ZBrush

Every detail  is made in Zbruh with different kind of alpha and brush techniques. It is also possible to extract Displacement maps, Normal Maps and Cavity maps.





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