Making of Darkness Monsterby Steve Jubinville Web: www.sjdigitalsculptor.com
Darkness Monster Head Render Tree
The Render Tree is really simple, a Phong for the shader and some maps. The modeling is really high detail, for this reason, Yannick use a simple Diffuse maps with a displacement maps.
No bump is nessesary for the head, maybe if you have a very big close up. At this time, the SSS shader is not connected. I want to add the SSS in pass.


Darkness Monster Lighting
For the lighting, it is not nessesary to create a complex rig. Just insert some light to recreate an outdoor ambiance- one sun to recreate some really nice rim light on the back border of the head or object.
In real life, the reflexion is to create, with some objects all around, an environment like, sky, ground, cars, people etc... For this reason we need to add an environment maps on a sphere in constant. The image on the sphere takes real object in an environment to simulate reality and natural outdoor details with cool variations.
With a bit of stategy and minding is possible to make the life on your creature.
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