Making of Darkness Monster
by Steve Jubinville Web: www.sjdigitalsculptor.com


Lighting and Framing Test

Yannick tried some tests to find a great and interesting framing.



Some render passes are nessesary to obtain a great result in 3d. The first image is a render of the key light (the sun), nice rim with Area Light shadow.



Second image propose the ambien pass. The final gathering and the caustics propose this look, but it is very long for the render. It is possible to recreate this look with some light all around your character with little intensity and area light.


Imagine the sun in the sky, push some rays of light on an object and the rays bounce on a second object. This is the phenomen Yannick tried to apply on this character.




Darkness Monster Precomp

Same lighting (Key + Ambient) before comp. This render is from XSI. No photoshop effect in this image.



Darkness Monster Final Comp.

All steps finished, Yannick comps all maps, adds blur and a little effect in Photoshop.



Hope you appreciate Yannick and myself's work. Special Thanks to my colleague Pierre-Simon Henri from Hybride for his help with the character conception, Guillaume Gruegg for some UvLayout, Sonia Pronovost and Jason Bohbot for text correction. If you have any question about

Modeling: stevejubz1@hotmail.com

Texturing / Lighting: yanickg@hybride.com

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