Create Realistic Head
by Steve Jubinville Web: www.sjdigitalsculptor.com



Lighting - My lighting is a complex rig of many different lights to recreate an outdoor ambient, one sun for recreate really nice rim light on back border of the head.

In real life, the reflection is create with the object all around the people, Sky, ground, cars etc... For this reason I insert a sphere in constant with spherical uv's and I put on my sphere color, a Environment map with real and natural outdoor details and cool variations. Like that.



This map is primordial to creation nice reflexion on all of this object of your scene. HDRI map is not really nessessary but cool for little highlight. I prefer to add specific little grid with image in transparency for create specific reflection.



I drive all of my light with the coloration possition I have for my Light. The light is not too intense maybe 0.3 max cause I have around 40 light with Area for my ambient. A bit longer for the render but if you settup your BSP tree is possible to uptain nice render in good time laps!


Sun & Ambient:




Ambient Light Rig:



This is a little looking of my head technique, hope you like and understand. If you have any questions, write it to me. Special Thank's to Jaime and Ryan from Pixologic for your help! And thank's to my collegue Yannick Gaudreau from Hybride for your light help.

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