Another of the advantages of using a ZSphere skeleton is the fact of being able to apply global deformations to the model. This allows performing actions such as changing the pose of the ZSketch model. The skeleton structure can be connected easily to this model by using the Bind function. Doing so, the ZSketch becomes transparent and the internal ZSpheres skeleton becomes visible, allowing manipulating the structure comfortably.
To start with the changes, first I deactivated the ZSketch mode by clicking on the EditSketch button. Then I activated Bind button and started using the Move, Scale and Rotate modes on the ZSphere skeleton.
Each change I did to this one was applied to the ZSketch model. One by one I was adjusting the parts until I got the right pose for the model. This process was straightforward, though, every time I finished a pose, I had to accommodate manually some spheres that came out of the structure. At the end, I had to adjust a little more the ZSketch structure by using mainly Bulge and Smooth.