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In 3ds Max, I used the Mental Ray's SSS Fast Skin for the skin shading, I kept changing the values untill I got the result I am looking for.
The skin texture was painted in ZBrush with Polypaint, with some editing in Photoshop, I created 3 maps for the SSS, one in the Overall color, one for the Epidermal layer and one for the Subdermal layer, and also created a specular map from the cavity map. I got from the ZBrush, and added noise layers to it.
In the bump I used normal bump, with the normal map I generated in ZBrush + a slight noise map for additional bump. 


I didn't wan't to make the character carrying alot of props, here are the models I made and the textures used for them, most of them are arch & design materials. For the cloth design I firstly did in 2D and then model in 3D.


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