|
Trace the suit in max using PolyBoost since the previous screen I have served the neckline and open neck. I made the mesh over a mesh exported from ZBrush to guide me with it using the PolyDraw (ZBrush could do it in the retopology but I prefer to have more control over what I do and this tool gives me.)
Then import the new mesh to ZBrush already deployed and projected onto the mesh and to have had before and all the details that had till now. With the other pieces I did the same to have them deployed.
It is time to give the great change, the idea that carry knives did not work everywhere knives sticking out too much with breasts and I did not like. I had to make a new costume design features without changing their grades.

The mask on the head did not look convincing to me, so I decide to model the completely new head, and add some more feminine and pleasing features.
A heroine modeling is completed, now I wanted to give a pose. As I am not very good in doing the rigging, the preferred tool is transpose in ZBrush, I think this tool can give very good poses to any 3D model.

Since I was only giving the final touch, adding new wrinkles to the pose consequential help break the symmetry of the suit, I also added some small detail at back of the suit that gave him a more real touch.

|