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Modeling of the Dinosaur by Damir G. Martin, Croatia Web:

modeling of the dinosaur

When working inside ZBrush, everytime I start modeling something from Z-sphere. It is one of ZBrush’s cool features that enables fast and intuitive modeling of low poly objects. Also what I like with this tool is, you can constantly check the outcome of your ZSphere form on how it looks when turned into mesh by pressing “A” key on your keyboard.


Once I establish the basic form and proportions of the model, I turn it into 3D. From that point on, I start adding details to the mesh by subdividing low poly to few steps usually, in the beginning it goes from 3 to 4 steps, and as the model becomes more and more detailed I add steps until I finish somewhere with 6-7 steps altogether.

After getting right proportions and roughly determining how do I want my dinosaur to look and how do I want my texture and scales. I go for higher subdivision steps. This is the phase where patience comes into account. Also when doing intricate details of dinosaur or reptile like skin, you can fall into trap of forgetting how does the bigger picture look and you can end up with uneven surfaces.

I had that problem with Carnotaurus, in other words some parts of my mesh look more finished then  others and that is not the best way of doing things. Your mesh has to be treated with the same level of attention from the tip of the toe to the end of the tail. I didn’t solve this problem with my Carnotaurus but I learned great deal of things so next model should be bit better and so on. It is important to be critical all the time because there’s always some room for improvement.

There is no way of doing everything right in the first time. Because in that case, you would be modeling one dinosaur for months and I don’t know how exciting would your portfolio be looking with one or two images, although in more cases I prefer quality over quantity.


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