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When you have done this, you need to press the cage button in the geometry dialog. If you have done everything right, your mesh would turn into the spiky looking thing. This is good. Now, all you have to do is to go in the displacement dialog and press “create displacement” and depending on how big your texture is and how fast your computer is, either you will have displacement map or your PC would crash. If you want Normal Map, you can just go to the Normal map dialog and press “Create Normal Map” and if you did everything as explained, it should work fine. Note: The “texturing” method I used in my image “Carnotaurus Saestri” is completely different. ![]() ![]() That’s it. I hope you have gained some knowledge on how to model dinosaur inside ZBrush by read all these steps. In the next pages you will have insight of my approach in creating an illustrative image using photography, compositing and other trickery inside Photoshop to achieve good looking imagery. ![]() ![]() |
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