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Making of Don't Beat Me by Jinjian Hao, China


Pose

I used Transpose Master of ZBrush to pose the character, it is very easy, and I usually use the Zplugin.

transpose master

Shader

I used Maya mental ray ‘misss_fast _skin’ to create the skin shader of the character.

misss_fast_skin

hypergraph

Hair

Hair production is a challenging job, because this is the first time, I think ‘Shave and haircut’ is the best tool for the production of the hair, create a poly mesh as the scalp to generate hair, this tool is very powerful.

hair

Render

For rendering I used mental ray, ray tracing with final gather. Nothing special here, just 1 hdri plugged into the ibl slot and the settings for raytracing cranked. I rendered some passes for the final composed image, this way I had complete control over what part of the specularity/reflection does what.

render

Here is the final render. I hope this tutorial has been helpful for you. Thanks for giving the time to read my tutorial and thanks to CGArena for this great opportunity! I also would like to congratulate the CGArena.com team for creating this portal, and giving all the digital artists, a great opportunity to learn with other artists. Thanks guys, all the best!

Artist Blog - http://blog.sina.com.cn/yunshi00

dont beat me

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