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Making of Dream
by Alexey Kashpersky or RIDDICK Web: www.rid.at.ua


I would like to note that these options may have light (about this later), and projected all the maps. Here I give preferences of shader skin mr SSS - Fast Skin Material. Different models are slightly different, but not essential...



I want to caution you against blindly copying the settings shaders. This will not bring any charges against the results. I speak from my own experience ... I not at one time tried to copy the settings that one, that another artist make, the result obtained nonsense. While I did not began to understand what the slider is responsible for what. I do not even know what this relates ... may be with the size bar on the "World" scenes and may have what, I do not know. In any case, the scheme is simply to help you understand the general meaning of SSS material. I also want to stop on a bump bar. As the file with the exact settings I have lost, I written the sets on the memory. numerical values, it may not be accurate, but the meaning is clear.


Lighting

At the lighting setup was spent enough time ... I could not understand why It do not work I need light sources FArea, which give a very pleasant shade of, and tried to use the Sun lamp, but nothing good I have it does not worked.



At last I understand is the rub... unscrew the brightness of lampstands FArea much higher, I got the desired result + Set multicolored light reflectors for the beautiful paintings reflexes.



Now all the light reflexes and reflections have become to their seats) Total there are 3 major multi-colored light source FArea, one subsidiary Omni and 4 large colored Plaine - reflectors in the scene.


 
 
 
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