Making of Dream by Alexey Kashpersky or RIDDICK Web: www.rid.at.ua
Creating Water
This particular phase of work, what remember me as the most tedious job I ever did on the computer))) I had to put 3.000 spheres in their special place in three dimensions,
I dont make a copying, I would not want that does not violate the "natural" movement. Do not like to make repitions. To this process, I approached several times a day for a couple of hours to several a week. More than two hours
a row of sphere placing I did not comply with the))) I had to something being distracted, change the color fields, color models, color windows, that just does not get off a mad ))... by the end of the week, I almost changed my mind
to make the water by hand, but I finish it. The most offensive in the final scene of a large piece of cut, as well as disturbing in the composition. A little more focus on this stage, all of a sudden someone help...
Special thanks to the author of a lesson on the water - Abramyanc Karen.
So the creation of water, I began with the extrude from the model of the part which should be the water.
Because the density of the grid was too high for this phase of work, I made it retopologization
And I began to shape the general form of water
Next, I specified it, and made the transition from water to a piece of cloth
Actually this is the part where fun started
Here is a nice tree, that came as a result of all the works. Most of the work done, now need make it all in the water.
For this, I export it all into a file format .Obj and downloaded in z-brush. Then applied the Unified Skin modifier with maximum detail and minimal (0) smoothing. After that I went all over
surface smoothing brush. It was impossible to apply the initial smoothing, as well as lost a lot of small details. And if the work manually, it is 10 times longer, but all the necessary details are stored.
This gives complete control over the process)
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