Hi everyone! This is a making which I wished, to show you the different steps that I followed to finish my last lot: Hurry up, we are late!
At the beginning it was a practical exercise to improve my competence using ZBrush, because I am still a novice with this software.
So first of all, I began creating my base form with ZSphere, then I start looking for a general form for the head, when I found the wanted shape I started adding details depending on the needs. I have a tendency to work with layers in order to remove a few things, in case if I change my mind.
To sculpt I used the brush known as the standardized utility: move, clay, pinch, inflate ... Honestly I had preference for clay brush.
After roughly sculpt the entire head and torso, I changed the material in BasicMaterial so I could see the better shape and then additionally I started to detail the wrinkles, veins... but always disable the symmetry to have more variety or uniqueness.
When I finished the detailing I had the idea to add another little character on the head of the main character, the little character will guide or lead the main character.
I created its basic form with ZSphere and I try to place it without the symmetry because I knew that I have not done well with Transpose.