Rendering in ZBrush
The rendering is simple and easy wok in ZBrush. After repairing the view that I was happy with, I rendered my image at the default setting and choose the best from the rendering tab without changing any sitting. Then I printed my screenshot and paste it in Photoshop. Also I applied other material (Flat Color) to the model from ZBrush and griped my screen shot to use it at Photoshop as alpha mask (I will call it alpha screenshot).
POSTPRODUCTION
Because our making of is based on producing a static image, there is no need to talk about all the post production process, we can shortly compose it.
Compositing in Photoshop
Attentions Priority
When I wanted to create the background, I was interested to make it simple without any strong details or motions in texture that could steal the eye directly. Also I wanted it to be dark to concentrate directly to the shining light at the right shoulder.
Compositing
First: The Background
1- Creating new files at Photoshop with high resolution.
2- Appling the cloud filter and noise filter.
3- Cropping the convenient area.
4- Placing the background behind Matrouk screenshot.
5- Changing the background color to the brownish.
Second: The Character
1- Placing the alpha screenshot over the colored screenshot.
2- Filling the eyes and mouth with white color for alpha screenshot.
3- Applying blur filter to smooth the edges at alpha screenshots.
4- With magic wand tool I select the white color. And invert the selection.
5- Hiding the alpha layer. Select the color layer and delete the selected area.
6- Saving the selection.
7- Starting to fix and modify the pose, using the liquefy filter.
8- Duplicating the layer.
9- Starting to make different steps of color correction, increasing the contrast, different masks, blend moods…etc.
