4 - Skins and wrinkles stage
Before adding and stamping the alpha brushes on muscles, I start observing and splitting the body to different parts based on the body part nature. And I can’t stamp the whole body using the same alpha brush, or intensity this is important to produce believable results. Here are some of the body parts that we should consider.
For Skin:
- On The Joints
- around the joints
- the hidden areas such as the armpit
- sole of the foot
- palm of the hand
- Watercourse contains thin wax layer (underneath eyes, mouth, and nose.)
- The contact areas
- The Fatty areas
- Choosing the suitable stamp shape with appropriate area.
For wrinkles:
- The wrinkle lines are walking together with muscles curves.
- The wrinkle thickness depends on the fatty layer underneath the skin.
5- Veins stage
Sculpting Veins is marvelous touch that awards and reflects the seriousness of the model look. Most of the visible veins are in the front inner side of the character; this is for the protection of these veins from side effect contacts. (Thanks god).
Tips for using veins:
• Using the veins design could help to expose different characters such as the masculinity, savagery, insanity, madness…
• Don’t sculpt the veins over the fatty organs.
• Use the veins only for male mammals, not for human female or bird or fishes…
• Sculpt and design the veins based on the body nature.
• Don’t exaggerate the veins number and thickness. Unless you want the savagery, insanity, madness looks.
6- Scratches and Cuts Stage
The main concept for using the Scratches and Cuts at the character model is to tell the martial history or the injuries history (wither it was serious injury or simple scratch). This will give the audiences strong impression about the character past and we can judge easily when we watch characters fights in games or movies.
For Matrouk I made different scratches at his body because it will help to represent his heartbreaking past. He was abandoned and lonely since his early age, he has to sacrifice his life to secure the food and stay alive, and also he is living in abandon old village that turned to forest filled with creatures and predators that he was fighting for self-defense or for food.
Tips for using Scratches and cuts:
• Choose reasonable places for your scratches like the places that could be reached easily through the direct contacts of fighting or accident.
• Avoid sculpting the scratches at the hidden areas.
• Aware that when you sculpt big scratches at the part to make a little bulge around it to make it more believable. Also this bulge could affect on the Silhouette.
• If the scratches are in conjunctions with the muscle line direction, it should be stretched and flat.
• The scratch color could tell wither it old, new, deep, and thin injuries.
7- Identification Marks Stage
I like this stage of sculpting; it’s easy, fast, and efficient. It leaves a positive impression for reality of the model. The difference between this stage and killing symmetry process is that the killing symmetry process is concentrating on the overall body to make you believe.This stage is certain believable, motivate your eyes to look more and check better. It helps us to distinguish, guess the right side from the left in different poses or shots. Catching the audience eyes to this marks and pushed him to look better and examine more is sign for the success creation.
• Kindly, take a look at the head.