In these 11 video tutorials you will understand about the normal mapping workflow. We will apply normal maps in 3ds max and Maya and offsetting the UV coordinates and not only this we will do much more in ZBrush. These tutorials created by the Pixologic (makers of ZBrush) for the 3D community, so everyone can easily go at advanced level in ZBrush and extract the full potential of the ZBrush. As always you can also download the files for later viewing.
Maya applying Normal Maps and Offsetting UV Coordinates
Maya applying Normal Maps and Offsetting UV Coordinates
If you are on slow connection or want to keep these tutorials for future viewing then you can download these video tutorials from CGArena forum. But free registeration is required to download these and many other video tutorials. Download Videos - RAR Format