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Making of the Prolapsed Eye
by Fausto Tejeda, USA Web: www.pixolclay.com


Sculpting

Sculpting in ZBrush was fairly simple and very straightforward. I used mainly the Standard, Move, Clay, ClayTubes and Smooth Brushes. I didn’t use any Alphas for sculpting; I usually prefer to sculpt all my detail by hand. It’s a challenge but the results are usually much nicer.




The Cloth was done in Maya and then sculpted in ZBrush as well.




Texturing

Texturing is one of the most creative and fun parts. I didn’t have any color scheme to work from so I used what I felt would match the character best. I looked at some reference images and came up with an organic like color scheme.  Polypainting was used for texturing along with the dry-brushing technique. I used mainly the Spray Stroke along with Alpha 23. Once the base colors were applied, I then went over it with a very light coat of the skin color. The same applies to the cloth.





Rendering

First I had to export several Displacement Maps from ZBrush. I normally export 32-bit Displacement Maps, as they are very simple to use and give the best results. I use Displacement Exporter 3 with these settings


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