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Making of Red Hulk by Fabio Bautista, Columbia


When I had all the elements organized, I started working on the overall anatomy. First I enabled the symmetry button in X axis, began to move vertices and looking for a good balance in the proportions. Then I added a new subdivision level to the model and began to shape muscles by using the Standard brush.

sculpt1

To achieve a better definition, I again subdivided the mesh and kept using the Standard brush in conjunction with the alpha 39 to accentuate the separations.


sculpt2

Once the overall anatomy was defined, I started working on each specific body part, starting with the head. From the beginning I was looking for an extreme anger expression and to get this I had to work hard on his face. By using brushes as Standard and Inflate, I started to give volume to the eyebrows area, eyelids and cheeks and by using the Slash1 brush I added and defined the expression lines of the forehead, nose and mouth contour. To define the lips I used the Pinch brush.


face1

face2

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