To sculpt the hair, I added 3 subdivision levels and used
the SnakeHook brush to pull softly the vertices from
the surface. Then a further subdivision was necessary
to define the hair style.
With the pants I made a similar
process, first I used the Move brush to give shape to
the rips, then added a new subdivision and used again
the SnakeHook brush to pull the mesh and finally added
some folds making use of the Standard brush with the
alpha 39.
There is still to work on final details of the body, I subdivided once again and made use of the LazyMouse
mode to create veins, arteries and to define more the anatomy. Finalizing this session, I added some details
such as blemishes and wrinkles on the skin, by using different alphas, some of these custom alphas.