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Making of Red Hulk by Fabio Bautista, Columbia


To sculpt the hair, I added 3 subdivision levels and used the SnakeHook brush to pull softly the vertices from the surface. Then a further subdivision was necessary to define the hair style.

hair

With the pants I made a similar process, first I used the Move brush to give shape to the rips, then added a new subdivision and used again the SnakeHook brush to pull the mesh and finally added some folds making use of the Standard brush with the alpha 39.


pants

There is still to work on final details of the body, I subdivided once again and made use of the LazyMouse mode to create veins, arteries and to define more the anatomy. Finalizing this session, I added some details such as blemishes and wrinkles on the skin, by using different alphas, some of these custom alphas.


body
body final


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