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Making of Red Hulk by Fabio Bautista, Columbia


Then I used the ZMapper plugin included with ZBrush. There, I used the Mesh Current Capture function that is under the Projection tab. Normally, this is done in order to capture all the high poly detail information through the polygon normal directions. Then I imported the low poly unwrapped model and turned on the ZMapper again to project the normal map on this mesh. To do this, first I check the Tangent Space map type and used the Create Projected NormalMap function. This procedure was repeated with each one of the model parts to get the final normal map. As you can see this map show all the detail of the high poly model.

zmapper1
zmapper2
zmapper3

With the pedestal I did a similar process, however in this case I used the same model to create the normal map. After creating this normal map, I exported the low resolution mesh again in Max and then it was divided into pieces by using the ProCutter tool included in the Max2009. This tool helps us to create several sections of an object from cutting lines by drawing Splines over the model. Finally, I moved the pieces and added the tubes I created in a previous process.


pedestral

pedestral mapping

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