Then I
used the ZMapper plugin included with ZBrush. There,
I used the Mesh Current Capture function that is under
the Projection tab. Normally, this is done in order to
capture all the high poly detail information through the
polygon normal directions. Then I imported the low poly
unwrapped model and turned on the ZMapper again to project the normal map on this mesh. To do this, first
I check the Tangent Space map type and used the Create Projected NormalMap function. This procedure
was repeated with each one of the model parts to get the final normal map. As you can see this map show
all the detail of the high poly model.
With the pedestal I did a similar process, however
in this case I used the same model to create the
normal map. After creating this normal map, I exported
the low resolution mesh again in Max and
then it was divided into pieces by using the ProCutter
tool included in the Max2009. This tool helps us
to create several sections of an object from cutting
lines by drawing Splines over the model. Finally, I
moved the pieces and added the tubes I created in
a previous process.