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Making of Red Hulk by Fabio Bautista, Columbia


Real Time Rendering and Compositing

New toys always make me happy, and one of the things I enjoy a lot about this project was the fact to try something new. For first time, Toolbag a simple tool that uses the Marmoset game engine and include a real time model viewer. In my professional experience had the opportunity to work with some advanced game engines such as Unreal and Unity, and although these are very powerful tools for game development, are not so intuitive and easy to use. With Toolbag I was able to quickly test different camera angles of the model so that I could decide which was more suited for the final presentation.


I started placing the model on the pedestal in Max and making small adjustments such as the position of the feet and the location of the pieces of the road. Then these were exported to an .obj file so later that it can open in Toolbag.


lowpose

Once inside of Toolbag I went to the Material Editor and imported the model, then I applied a Phong material and added the textures created in the previous stage. With the shader set up and render options by default, all I did was taking some screen shots.

rulk

From there, everything was very easy and quick, I just changed some things like the viewpoint of the model and direction of light and instantly, I got the real time render. That was how I could get the final images after adding some post effects and adjustments included in the application.


rulk2 rulk3
rulk game

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