Creating Rock Arch by Dimitar Tzvetanov Web: www.artbychrom.com
Connect all your maps to the apropriate slots and save the changes with the green check icon..With Ctrl + left click you can move the nodes.

Now your new material appears in the content browser. Double clicking on the mesh in content browser will open Unreal Static Mesh Editor. Expand the LODInfo menu and with selected material in content browser click the green arrow. /Use selected object in content browser/. Now you will see your mesh ready.

Drag the object from content browser to scene.
Add some lights. Right clicking in viewport will open menu. Select Add Actor - Add Light (point).
I have two lights. One red in the back and one blue in front. To access light properties double click on light or F4. Expand the light tab and here you have many options. Select color of your choice by clicking the icon next to the light color bar. Adjust the intensity etc...
The last step is to build your level. Select Build All from Build menu and wait Unreal to compute.
And voila, all is done and you have a nice rock arch. Hit the G key to hide your helpers if you want.
Thanks for reading and I hope you find it useful. If you have any queries then please email me.
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