Introduction -
Being a 3D enthusiast for many years, I’m always watching closely the CG communities and forums for inspiration and information. I find the workshops, running in some of those communities/forums, especially at CGTalk.com, a wonderful opportunity as learning experiences and pushing the artists’ skills further. The only problem I usually have, working full time and doing my fine art bachelor degree, is finding time to participate of such workshops. But one in particular that picked my attention was the 3D Sculpting Workshop – Motion, at CGTalk moderated by Rebecca Kimmel. There were some suggestions that we could pick from. I saw the Corneille Van Clève’s Polyphemus Sculpture and I thought that would be a great exercise to start with. At that time I had done only some tutorials and modeled a bust on Zbrush. So I didn’t know that much of Zbrush and this project was a real challenge.
Since it was one of my first’s models I learned a lot, but had done lots of mistakes that I wouldn’t do in the same way today.
References
The first step for me is always to look for as many reference pictures as I can get, from all sides I can find. I found these at the site of the Louvre: Click Here.
Basemesh
The basemesh was a kind of Frankenstein. I picked parts from different models I had done in the past in Maya and started putting all together. I had a poly hand that looked beautiful in Maya, but later on I realized that, because of the so many details on the fingernails I had modeled in Maya, it brought me a lot of trouble in Zbrush. So if I have an advice would be, if you start with basemeshes, start it simple.
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