Pose your Model First
Another mistake that made me lost a lot of time, was trying to pose the model AFTER I had done some details. He had a complicated pose and it was very time consuming trying to adapt what I had already detailed in the right pose. Even the hand is important to be positioned first before detailing it.
A good tip is trying to pose him at the very beginning with the basemesh at level 1, or, if the pose is too complicated, maybe trying to use some maquette models just to experiment and find the right pose of your model. At Ryan Kingslay’s blog Sculpt. Paint. Create. there are some great maquette models to download.
Detailing the Hair and Beard
Another issue that I had was the amount of detail on the beard and hair. Because I was using a basemesh with a head that I’ve done in the old fashion way, in other words bald, when I started detailing those areas the resolution was not enough and if I had subdivided the whole mesh once more, the total poly count would be too high. The solution I got was to subdivide only the regions of the hair and beard and the rest of the mesh was hidden. The resulted mesh was not really what I wanted but it did the trick. I think the best solution is to predict where you will have more details in your mesh and prepare a basemesh with this in mind.
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