Modeling and Detailing
There is actually no secret for the rest of the modeling and detailing. It’s just a game of patience and observation. I picked a subject with lot of details and props. So you can’t really do it fast because at some point, after hours looking at the object, my eyes started getting tired and you didn’t see the things right. When that happened, I stopped and tried again the next day. Take your time!
Exporting and Rendering
Well that was probably the most time consuming and boring task of the whole project. For one side because I had to learn all the technical aspect of bringing the details from Zbrush to an external 3D package (the one I chose was 3dsmax because I wanted to render with Vray), the other side because I couldn’t find a well documented default procedure for rendering the details on the low-res model. I had to do a lot of tests and searched all over the place for information. I only found my way when I saw a thread at Zbrushcentral.com that the artist was exporting the mesh in a mid-level resolution and using normal maps instead of displacement maps. The material and light setup was very basic.
That’s it and my final image is ready, check out the model from different angle and close up.
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