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Smoke in the Eye by David Munoz Velazquez, Spain Web: www.munozvelazquez.com


Here is the RimColor-pass, Screen mode. It has a coloration to make orange and some levels as well to make it stronger, a few brush touches to clean certain render things which I didn’t like.

rim color

I have masked the flesh to give a proper light and color. Again levels and Hue/Saturation for corrections. I have used Overlay for this layer mode.

proper light

The RIM02 render pass for the back/lateral light to achieve volume for the figure. I have colorized the render pass in blue and using the Levels. Screen mode.

render pass

SKIN SPEC for the surface presence trying to avoid as much as possible for reflection. Also gives a lot of light to the face and I have masked the layer so just affect only to the face. Screen mode.

skin spec


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