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Creating UV's in ZBrush UV Master by Adnan Hussain Web: www.madguru.net


If you chose to work on a copy of your model, you will need to copy the UVs from the copy to the original model in ZBrush.

Click Copy UVs in UV Master. Load your Tool (original model) and then click Paste UVs.

Export Obj file at lowest subdivision level.

Import Obj into 3DS Max.

File/Import/Obj

Choose the Obj file exported from ZBrush.

Using defaults + check two highlighted options below.

import

Apply UV Unwrap modifier to the incoming model.

Use Cylindrical Mapping in UVW Unwrap on the mouth bag (inside of mouth), then scale and place it in the UV Editor on an empty spot in the UV Layout.

Select all edges in edge mode in UV Unwrap Mode and weld edges with options set to weld threshold 0.001.
Select Elements and pack as needed. Adjust Mat IDs. This approach has the advantage that you can resize pieces as needed for areas that require higher detail.

Apply a tester map like this one:

grid map


and check the UVs for stretching, flipping or other problems.

uvtest

Single Piece UV Layout

Creating a single piece involves a similar, but shorter process than creating multiple pieces. Import your model and use the following settings in UV Layout:

uv layout


I recommend quickly creating or loading a control painting to specify regions you don't want seams to appear. The main difference is how your UV Layout will look. Below is an example (Note, the shape in the upper right corner is the "mouth bag" UVed in 3DS Max after the fact).

flattern

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