Making of Wolverine
by Vikram V. , India


Rigging

Wolverine has a very simple rig. Since he is not aimed at animation, I gave him a basic FK bone setup. The fists were folded in a clench in ZBrush using the transpose tool, and then the lowest level was exported back to max.


Lighting

I used basic three point lighting, and an addition of two omni lights, with ambient only turned on in the advanced effects menu. The BG is a circular gradient, and the render is a scanline render. I decided not to use the direct x viewport screenshots, because I want to have solid anti aliasing and also a good BG for him. Here’s the lighting setup.





Finally, here are some renders of him




Here’s a turnaround:


About the Author - My name is Vikram. I am a modeling/texturing artist from India. I have a never ending passion for games. I’ve been employed in the games industry for over 3 years now. I have a master’s degree in computer animation from the Bournemouth University, UK. Please feel free to ask me any questions.

Portfolio Link - Check out



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