Senior Shading Artist Ready At Dawn Studios
| Job Posting Date: | 21-04-2012 | | Job Location: | Irvine, United States | | Job Description: | Ready At Dawn is seeking a Senior Shading Artist to work on our new original IP for a Next-Generation home console game system.
Working closely with artists and programmers, the Shading Artist is responsible capturing a diverse range of material looks to a high degree of visual quality. From various metals, stone, and wood to skin, fur, and water the Shading Artist must strike a strong balance between technology and art to create a stunningly surfaced world that runs efficiently in the game engine.
Successful candidates should have a strong aesthetic eye for breaking down the key rendering components of various materials, as well as solid technical and problem solving skills to work with programmers to implement complex looks in a clever and efficient manner for use in our proprietary engine. In addition to R&D, throughout production the Shading Artist is responsible for creating and maintaining a global collection of material templates and working with lighting and 3d artists to make sure a consistent degree of quality materials is maintained across the game.
The Shading Artist is primarily a strong visual artist with good technical skills. While any shader programming experience is always a plus, this is primarily handled by our graphics programmers and is not a requirement of the position.
Responsibilities:
+ Prototype and pitch creative and engine-efficient art solutions to complex materials (skin, fur, water, etc)
+ Author and tune a core libary of material templates for use by other 3d artists
+ Work with 3d and lighting artists to make sure materials interact well with lighting in an HDR/GI environment
+ Work closely with graphics programmers to direct the creation of new material types and optimize performance
+ Responsible for material look development tests in pre-production
+ Responsible for final finishing on in game and cinematic materials in full production | | Job Requirements: | + Strong balance of aesthetic, technical, problem solving, and communication skills
+ Excellent understanding of authoring physically based materials in an HDR lighting pipeline
+ Some scripting experience
+ Excellent verbal and written communication skills
+ Ability to filter diverse feedback from artists, designers, and programmers and propose effective solutions
+ Passion for and broad knowledge of games and game development, with an ability to critically analyze them
Additional Skills (Pluses)
+ Advanced knowledge of materials and rendering within the Maya 3d package
+ High-end rendering experience
+ Film style uber-shader and material compositing experience
+ Strong texture painting and digital sculpting skills
+ Mari 3D paint experience
+ Experience with various fur and hair solutions | | Job Start Date: | As Soon As Possible | | Job Type: | Full Time | | Job Duration: | Permanent | | Yearly Salary/Project Cost: | 85000 USD | | Number of Jobs: | 2 |
| Company Name: | Ready At Dawn Studios | | About Company: | Ready At Dawn® is a game development studio founded in 2003 best known for the critically acclaimed and best selling PSP games, Daxter, God of War: Chains of Olympus and God of War: Ghost of Sparta.
Be part of the Ready At Dawn team as we staff up to work on an exciting new IP for a Next-Generation home console. | | Company Address: | 7525 Irvine Center DR. Suite 150
Irvine, CA 92618 | | E-mail: | marc@readyatdawn.com | | Website: | http://www.readyatdawn.com |
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